This Page is still in the rough so please pardon the lack of info.
Holidays and such have us a tad backlogged.

Club Entwined has two battle Systems in hopes to keep all happy. The first is Freeform based of Para Rp and the second a Dice System.
At present time the info on Freeform is in the works and the rough draft of the Dice system can be found below. If you have any suggestions or comments please contact Enty HERE.

CE is a "kill free" dream with the except of death battles, if killed in a fight, you have 24 hours to have a cleric ressurrect you and must "revive" over the next week.. meaning your alt is recouperating and not playable for one weeks time.

The Club Entwined Dice System for Fighting

1. Each player get 8 "hit" points. The first person to get "hit" 8 times loses, with the exception of rolling a 1 on the dice when defending, then the player is knocked unconscious and the opponent wins automatically (more on this later).

2. First both contestants roll to see who goes first. Both type roll 1d10 and hit enter. Whoever gets the higher number "attacks" first.

3. The attacker makes his post.. It can be short or as long as a typical para post
after he posts he then rolls this roll 1d20
Example:

Bob: lunges forwards as he unsheathed his sword aiming to slash Jane's gut
Bob rolls a 12 (type roll 1d20 and hit enter)

4. The defender now rolls
If they roll a 1 they are automatically knocked unconscious and the attacker wins
If they roll equal or less then the attacker's roll it is a hit (excluding 1 which is show above)
if they roll higher then the attacker it is a miss (with the exception of 20 which is explained below)
If they roll a 20 they block and counter
Example 1

Jane rolls a 1 (type roll 1d20)
Jane gets gashed across the gut, falls back hits her head against the wall now unconscious
The win goes to Bob

Example 2

Jane rolls a 4
Jane staggers back as the sword slices her belly and makes ready for her move
(Bob - 0, Jane - 1)
Meaning Jane has used 1 of her 8 hit points and now it is her turn

Example 3

Jane rolls a 15
Jane brings her sword up as she twists away averting the gash to her tummy
(Bob - 0 Jane - 0)
The fight continues and it is Jane's turn

Example 4

Jane rolls a 20
Jane blocks the attack and brings her own sword to bobs arm
Jane rolls a 9 (this is her countering roll)
Bob rolls a 11(this is bobs defending roll same rules applies when defending a counter)
Bob shuffles off to the right after evading the counter
(Jane blocked and counters, Bob defended and bl0cked, and now Jane gets her attack roll)

Addition rules for Magic soon coming

Schedule